package ntut.andengine.physics;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;

public abstract class ContactEvent {
	public String bodyName;
	
	public ContactEvent(String BodyName){
		bodyName = BodyName;
	}
	
	public abstract void beginContact(Body body,Vector2 normal);
	public abstract void endContact(Body body,Vector2 normal);
	
	@Override
	public String toString(){
		return bodyName;
	}
}
